Griffin Indiana 22

FS22
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Griffin Indiana 22
Mod NameGriffin Indiana 22
GameFS22 Farming Simulator 22
ManufacturerNone
CategoryMap
AuthorajFarmer
Size192.57 MB
Version1.2.0.0
Release Date28.09.2022
PlatformPC/MAC, PS4, PS5, XB1, XBS
Views 26
Downloads 0
FSG 0 (0)
ModHub 4.0 (2872)

Griffin is a Real life town located in Southern Indiana, USA. The town and area are typical of older Midwestern settlements. Most farmers today plant maize, soybeans and winter wheat here. However its your time to take the reigns and shape this sandbox friendly map the way you want. This is a complete rebuild of FS19 Griffin Indiana. Local Legend: Bigfoot has apparently pulled up stakes and moved on, as there have not been any sightings or howls in months. The locals think during his stay he would take valuable coins from them and drop them in random places, do to the fact he lacked proper pockets. They believe he was doing this in frustration over the farming noise. If you find these golden coins they will help you a little in your new farming endeavor, He also left a message with every one of them. Find them all for a nice reward. So keep your eyes open and happy farming. Map Features: Highly Detailed Real World Location Real Terrain Data Real Soil Data for Precision Farming DLC Real off Map Border Image Custom Area Growth Calendar Custom License Plate Custom Farm Workshop At Main Farm Usable Buildings on Farms Standard Crops Field Contracts Baling Contracts Collectible Coins Working Train Pedestrian Traffic Vehicle Traffic Ai Splines Helper Friendly Small/Medium/Large Fields Fields Easily Merged Large Riding Trail Network Main Roads Will Not Accumulate Snow Roads Ownable Free Deco Bush Mowable The Numbers: 100 Collectible Coins 18 Train Cars 15 Minute Train Interval 21 Paintable Terrain Textures 3 Built in Placeable Old Barns 1 Built in Placeable Old Fermenting Silo 5 Production Points with Farmland acquired when purchased 26 Buyable In Town Residential Lots with Barns Individually Sellable 7 Buyable In Town Empty Production Lots 1 Buyable Motel Lot, Hard to see on PDA 2 Buyable Campground Lots, Hard to see on PDA 1 Main Farm with all Buildings Individually Sellable and Fencing Removable 8 Auxiliary Farms with all Barns Individually Sellable and Fencing Removable 3 Farmlands Dedicated For Forestry 16 Farmlands Wooded and Meadow 31 Farmlands with Arable Fields 220ha 7 Farmlands with Grass Fields 14ha 234 Hectares Total Ready To Be Worked 106 Farmlands Total 10250 Trees Support Thread at Giants Software Forum Only support for downloads from Giants Farming Simulator ModHub Changelog 1.1.0.0: -SAVE SAFE UPDATE -Fixed Train Not arriving -Fixed Floating trash at Gas Station -Fixed Various Visual glitches -Changed Store vehicle spawn location by rotating 90 degrees at dealership -Changed Farmland 97 to be sellable after purchase -Changed Train rental fee to $100 per Hour -Changed Utility Department "Buying Station" prices to 5% less then store purchased products -Changed HH Milling and GW Elevator "Buying Station" prices by lowering to match max sell price on Normal Difficulty -Changed Removed collision on pole at corner of Main Farm Road and East/West County Road intersection. -Changed Moved poles closer to white fence on main farm road. -Added Slurry for purchase to Larson's Animal Dealer -Added Sugarbeet for purchase to GW Elevator -Added Custom Workshop Garage to Store Build Mode -Added Custom Lighting -Added Sounds from GRIN19 Changelog 1.2.0.0: -Fixed visual pedestrian head visible above ground by Laundromat while walking -Fixed Larson's Manure Buying station to allow filling of manure spreaders and all trailers -Fixed can not sell corner house lot West of baseball field after purchase -Fixed visual light from lanterns still visible regardless of seasonal changes -Fixed visual compressed trigger icon at water tower fill station -Fixed missing snow mask under gas station awning -Fixed missing asphalt terrain painting texture -Fixed border collision -Changed various buying stations accepted products -Changed code in sellingStationTrain.xml to alleviate mod conflicts with train contracts -Changed train cars to ease loading and increased fill capacity to 1.71 million liters -Changed GW Elevator Storage Silo to 10 Million liters, Storage fee remained unchanged at .005 per 1000 liters -Changed Fermenting Silo Mod input/output order for better viewing in Production Menu -Changed foliage and terrain around Farmers Market grate -Changed wall and utility pole position intersection of Main St. and Larson's Animal Dealer road -Changed made adjustments to dealership vehicle spawn and fenceing to add more space -Added Potato and Sugar beet to Larson's Livestock Buying Station -Added Cotton to Farmers Market -Added Canola, Soybeans, Sunflowers, and Maize to Farmers Market -Added Contracts to Farmers Market -Added Contracts to Spinnery -Removed siren sound from downtown NOTES: -SAVE SAFE UPDATE -Fix for corner lot by baseball field only takes effect on New Save -Foliage and terrain changes around Farmers Market Grate only take effect on New Save -Train car changes only take effect on New Save -WARNING Baling contracts to Mount Vernon,Ill via Train should NOT be generating -WARNING DO NOT except any bale contracts including cotton to Mount Vernon,Ill via Train

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