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Neu - Minibrunn

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Neu - Minibrunn
Mod NameNeu - Minibrunn
Game Farming Simulator 22
ManufacturerNone
CategoryMap
AuthorTopAce888
Size394.65 MB
Version1.0.7.0
Release Date07.03.2025
PlatformPC/MAC, PS4, PS5, XB1, XBS
Views 61
Downloads 1
FSG 0 (0)
ModHub 4.4 (3386)

Welcome to Neu - Minibrunn! The small village is waiting for a new farmer, it's waiting for you. Will you manage to grow up farming in a small area? This map offers: - 1 kmĀ² large area - 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots - One pre-placed farm in the village with cow and chicken shed - Cow shed with built-in slurry tank and support for the mod "Grazing Animals" (PC only) - All decoration on the farm can be sold via the building mode - One biogas plant that can be completely sold - Many ground textures and plants in construction mode (incl. fields) - A total of 19 production and sales stations - Wood containers from the Platinum Expansion can be sold at the sawmill - Support for iron ore (can be bought at the Farmer's Market) and long planks for the productions from the Platinum DLC - Two traders for consumer goods - Two filling stations for diesel, methane and electricity - A pond for water extraction - Manure barrels can load water at the water trigger (not at the pond) - Field grass as a new crop, as well as district heating, soy drink, oat drink and country milk as new products - Support for Precision Farming with a custom soil map - Fully developed AI road network (tested for Autodrive) - 16 hidden collectibles New Savegame? Yes or No? Have a look at the changelog. Notes: - Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1 - The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller. - You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the "Demolish" button. - After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered. - Support for the map is available in the official Giants forum under the following link: https://forum.giants-software.com/viewtopic.php?f=958&t=196527 A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map. Changelog: 1.0.7.0 (final version) - A new savegame is NOT required - Fixed wrong position of some traffice signs - Fixed missing water reflections - Fixed wrong position of water sign at the pond - DescVersion increased (*) Notes: (*) At least 1.14.0.0 of the base game is required 1.0.6.0 - A new savegame is NOT mandatory - Removed non visible collision at the cow shed - Adjusted price for pig feed at the animal trader - Corrected visibility of some decorative elements - Remove pizzeria point of sale from build mode - Fixed tipping problems with grapes at the points of sale - Added support for manure system at the cowshed - The hunter lodge at field 17 can now be removed by cutting down the spruce next to it 1.0.5.0 - A new savegame is NOT required - NEW: oat drink and country milk production at the dairy - New starting point incl. vehicle - Decorative plants are no longer mowed or mulched - Fixed incorrect storage type on the lime silo - Translated production decals into German - Fixed Log error (fence2m) - Fixed road collision mask - Adjusted pedestrian route at farmers' market - Removed parking car at farmers' market - Changed decoration in some places - Grapes can now be transported with standard trailers - Adjusted vehicle dealer spawn - area - DescVersion increased (*) Notes: (*) At least 1.13.1.0 of the base game is required 1.0.4.0 - A new savegame is NOT mandatory - Fixed growth of spruces - Fixed shop name of deadwood spruces - Renewed Deadwood spruces - Added deadwood pines - Added chimney smoke to some buildings - Extended Spawn area for warehouses - Adjusted height of bales to be stored in both warehouses - Restored missing deco objects at the pond - Fixed incorrect view distances - Minor optical adjustments - Placed more fences at fields and paths (*) - Increased descVersion (**) Notes: (*) Is only active in a new savegame. (**) At least 1.11.0.0 of the base game is required 1.0.3.0 - A new savegame is NOT mandatory - NEW: added placeable deadwood trees - Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening) - Performance optimizations - Small shelter from the starting farm can now be sold - Added reflections to the pond - Fixed info trigger - Removed incorrect hotspot on the overview map - DescVersion increased (*) Notes: (*) At least 1.9.1.0 of the base game is required 1.0.2.1 - A new savegame is NOT mandatory - NEW: Added small and large bale and pallet storage - NEW: Added new floor texture (concrete bricks) - Fixed environmental lighting - Removed switch for billboards 1.0.2.0 - A new savegame is NOT mandatory - NEW: Wheat and barley can now also be planted in spring - NEW: Two new cobblestones added as ground textures - NEW: Snow colouring added to roads - NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon) - NEW: Cows now also eat silage - Ambient sound: less car horns in the background - Ambient sound: water noises at the pond reduced - Collectables from the farm placed in other places - Fixed double background in winter - The ramps of the cowshed no longer float above the ground - Adjusted capacities of the cowshed - Adjusted Straw ball trigger in the cowshed - Corrected clear and paint area of cow barn - Problem solved where manure heap is not recognised by cow shed - Added grain swamp at the grain mill and at the oil mill - Removed non-buyable objects from the shop - Earth/dirt is now painted when placing buildings - Adjusted noises when walking over certain ground textures - Deco barrels no longer tip over in snow - Corrected visibility settings for some objects - Added bale trigger for wood chips at the farmers market - Some cosmetic corrections - Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees) - New overview map - Tree stock revised (*) - By default the lanterns at the farm are now placed in the variant without shadow (**) - Cowshed moved 1m to the north (**) - Straightened uneven surface in the terrain in several places (**) - Fixed problems with the helper when mowing field 14 (**) - Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**) - Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**) - Border stone near cow pen can now be sold (**) Note: (*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear. (**) Is only active in a new savegame. 1.0.1.0 - A new savegame is NOT mandatory - Performance improvements - Point of sale for field grass added (at the farmer's market) - Fixed missing name for the container selling station - Fixed missing name and description for the lime silo - Water extraction at the pond now works (swimming too) - Greenhouse at the farm now spawns pallets - Grass fields now appear green instead of white in the overview map - Fixed tyre tracks when spreading manure - Deer now only spawn on the field - Some minor graphical Changes - Added production of long planks at the sawmill (for Platinum DLC) - Created new mod icon - Corrected and adjusted mod description in the modDesc The following fixes require a new savegame: - Fixed tipColli at field 14 - Selling pond area is now possible

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