Developer Console

Note: This is only available on PC.



debuggerPopups
Enable/disable debugger popup dialogs

dmvoTimingLogs
Enable or disable timing logs for DensityMapVisualizationOverlay updates

dumpXessInputs
Dump XeSS Inputs

enableAnimalStatesDebugRendering
Enable/disable animal states debug rendering

enableDoF
Enable / Disable DoF

enableFramerateLimit
Enable/disable frames per second limiter

enableOccluderDebugRendering
Enable/disable occluder debug rendering

enablePostFx
Enable/disable postfx

enableShadingRateImage
Toggles usage of a shading rate image for render passes given in the first parameter (e.g. main, reflections)

enableTrafficDebugRendering
Enable/disable traffic system debug rendering

exit
Quits application

framerateLimitFPS
Frames per second limit attribute

gsAICostsExport
Export costmap to image file

gsAICostsShow
Shows the costs per cell

gsAICostsUpdate
Update costmap given width around the camera

gsAIEnableDebug
Enables AI debugging

gsAIObstaclesShow
Shows the obstacles around the camera

gsAIPlanningDebug
Shows the last planning bit vector map

gsAISetLastTarget
Sets AI Target to last position

gsAISetTarget
Sets AI Target

gsAISplinesCheckInterference
Check if AI splines interfere with any objects

gsAISplinesShow
Toggle AI system spline visibility

gsAIStart
Starts driving to target

gsAIStationsShow
Toggle AI system stations ai nodes visibility

gsAmbientSoundSystemReload
Reloads the ambient sound system

gsAmbientSoundSystemToggleDebugView
Toggles the ambient sound system debug view

gsAsyncManagerToggleDebugView
Toggles the debug view for overlaps and raycasts

gsAutoSave
Enables/disables auto save

gsAutoSaveInterval
Sets the auto save interval

gsBaleAdd
Adds a bale

gsBaleAddAll
Adds a bale

gsBaleList
List available bale types

gsBrandUsageList
Prints a list of all used brands

gsCameraFovSet
Sets camera field of view angle

gsCameraManagerDebug
Toggle camera manager debug mode

gsCollectiblesShowAll
Shows all collectibles on the map

gsCollisionFlagShowAll
Shows all available collision flags

gsCollisionMaskMappingReload


gsCollisionMaskMappingVerbose


gsCollisionPresetsExport
Export all collision presets to xml files

gsCustomEnvMapList


gsCustomEnvMapSet


gsDebugManagerClearElements
Removes all permanent elements and functions from DebugManager

gsDebugManagerGroupRemove
Remove group and its debug elements

gsDebugManagerGroupVisibilitySet
Toggle or set visibility of given group name

gsDebugManagerGroupsList
List all currently used debug element groups with visibility and number of elements

gsDebugPhysicsCollisionsGroup
Opens a dialog to modify collision group debug options

gsDensityMapToggleDebug
Toggles debug mode

gsDepthOfFieldSetFarParams
Set far depth of field parameters

gsDepthOfFieldSetNearParams
Set far depth of field parameters

gsDestructibleObjectsDamageAdd
Add damage to destructible object camera is pointed at

gsDestructibleObjectsDebug
Toggle DestructibleMapObjectSystem debug

gsEnvironmentAreaSystemToggleDebugView
Toggles the environment checker debug view

gsEnvironmentAutoExposureToggle
Toggles auto exposure

gsEnvironmentFixedVisualsSet
Sets the visual seasons to a fixed period

gsEnvironmentMaskSystemToggleDebugView
Toggles the environment mask system debug view

gsEnvironmentReload
Reloads environment

gsEnvironmentSeasonalShaderDebug
Shows the current seasonal shader parameter

gsEnvironmentSeasonalShaderSet
Sets the seasonal shader to a forced value

gsFarmSet
Set farm for current player or vehicle

gsFarmlandBuy
Buys farmland with given id

gsFarmlandBuyAll
Buys all farmlands

gsFarmlandSell
Sells farmland with given id

gsFarmlandSellAll
Sells all farmlands

gsFarmlandShow
Show farmlands

gsFieldSetGround
Opens UI to set state for specific field(s)

gsFieldSetState
Opens UI to set state for specific field(s)

gsFieldToggleNPCLogging
Toggle field npc action logging

gsFieldToggleStatus
Shows field status

gsFillUnitAdd
Changes a fillUnit with given filllevel and filltype

gsFruitTypesExportStats
Exports the fruit type stats into a text file

gsGuiDebug


gsGuiDrawHelper


gsGuiFocusDebug


gsGuiSafeFrameShow


gsHudVisibility
Toggle HUd visibility

gsI3DCacheClean
Removes all cached i3d files to ensure the latest versions are loaded from disk

gsI3DCacheShow
Show active i3d cache

gsI3DLoadingDelaySet
Sets loading delay for i3d files

gsI3DPrintActiveLoadings
Print active loadings

gsIgnitionLockDebug
Toggles the iginition lock debug view

gsIndoorMaskToggle
Toggle indoor mask visualization

gsInputContextPrint


gsInputContextShow


gsInputDebug


gsInputDebugControllerSymbols


gsInputDrawRaw


gsInputRegisteredActionsShow


gsLicensePlateCreateAIIcons
Create license plate icons for AI vehicles

gsLightProfileToggle
Toggles between high and low light profile on vehicles & placeables

gsMaterialManagerDebug
Debug particle effect

gsMoneyAdd
Add a lot of money

gsNetworkDebug
Toggle network debugging

gsNetworkShowObjects
Toggle network show objects

gsNetworkShowTraffic
Toggle network traffic visualization

gsNetworkShowTrafficClients
Toggle client network traffic visualization

gsNoteExport
Exports currently created note nodes as i3d file

gsNoteList
Lists currently created note nodes in console/log

gsObjectMaskPresetsExport
Export all object mask presets to xml files

gsOverlayManagerReset
Deletes all currently loaded texture configurations

gsPalletAdd
Adds a pallet

gsParticleSystemDebug
Debug particle effect

gsPedestrianSystemDebug
Debug pedestrian system

gsPedestrianSystemReload
Reload pedestrian system xml

gsPedestrianSystemToggle
Toggle pedestrian system

gsPlacementCollisionsShow
Shows the collisions for placement and terraforming

gsPlayerAnimationDebug
Toggles animation debug view

gsPlayerAnimationReload
Reloads the animations

gsPlayerDebugFlagToggle
Toggles the debug display flag with the given name for the player

gsPlayerDebugFlagVerbosityToggle
Toggles the debug display verbosity flag with the given name for the player

gsPlayerFlightToggle
Enables flight to be toggled (key J). Use keys Q and E to change altitude

gsPlayerNoClipToggle
Toggles player collision. First argument is a boolean to determine if collision with the terrain should also be disabled

gsPlayerSoundsDebug
Toggles sounds debug view

gsPlayerSoundsReload
Reloads the sounds

gsPlayerSuperSpeedToggle
Massively increases the movement speed of the player

gsPlayerSuperStrengthToggle
Toggles the super strength mode for the player

gsPowerConsumerSet
Sets properties of the powerConsumer specialization

gsProductionPointSetFillLevel


gsProductionPointSetOutputMode


gsProductionPointSetOwner


gsProductionPointSetProductionState


gsProductionPointsList
List all production points on map

gsProductionPointsPrintAutoDeliverMapping
Prints which fillTypes are required by which production points

gsRenderColorAndDepthScreenShot


gsRenderingDebugMode


gsReverbSystemSettingsReload
Reloads the reverb settings

gsReverbSystemToggleDebugView
Toggles the reverb debug view

gsScriptCommandsList
Lists script-based console commands. Use 'help' to get all commands

gsSearch
Searches for script-based console commands containing the given string (name and description). Use 'help' to get all commands

gsSetFixedExposureSettings
Sets fixed exposure settings

gsSetHighQuality
Increase draw and LOD distances of foliage, terrain and objects

gsShallowWaterSimDebug
Toggle shallow water simulation debug mode

gsShallowWaterSimExtraDepthSet
Set water simulation extra depth

gsShallowWaterSimPaint
Paint shape on simulation

gsShallowWaterSimParamSet
Set water simulation parameters

gsShallowWaterSimReset
Reset water simulation

gsShopUIToggle
Toggle shop config screen UI visibility

gsSnowAdd
Add snow

gsSnowAddSalt
Salt around player

gsSnowReset
Reset snow

gsSnowSet
Set snow

gsSnowShaderSet
Force snow shader value for map objects

gsSoundManagerDebug
Toggle SoundManager global debug mode

gsSoundMixerDebug
Toggle sound mixer debug mode

gsSplineDebug
Toggles debug visualization for all splines currently in the scene

gsStoneSystemAddDelta
Add stone delta to field

gsStoneSystemSetState
Set stone state to field

gsStoneSystemToggleDebug
Toggles debug view

gsStoreItemsReload
Reloads storeItem data

gsTakeEnvProbes
Takes env. probes from current camera position

gsTeleport
Teleports to given field or x/z-position

gsTensionBeltDebug
Toggles the debug tension belt rendering of the vehicle

gsTextureStreamingSetBudget


gsTimeSet
Sets the day time in hours

gsTipAnywhereAdd
Tips a fillType

gsTipAnywhereAddAll
Tips a heap of every fill type that can be tipped

gsTipAnywhereClear
Clears tip area

gsTipCollisionsShow
Shows the collisions for tipping on the ground

gsTipCollisionsUpdate
Updates the collisions for tipping on the ground around the current camera

gsToneMapping
Toggle Tone Mapping dialog visibility

gsTrafficSystemLightsDebug
Reloads traffic system

gsTrafficSystemReload
Reloads traffic system

gsTrafficSystemToggleDebug
Enables debug rendering for the collision geometry

gsTrafficSystemValidate
Validates traffic system setup

gsTreeAdd
Load a loose tree trunk

gsTreeCut
Cut all trees around a given radius

gsTreeDebug
Toggle tree/splitshape debug mode

gsTreeLoadAll
Spawn all trees in front of player

gsTreePlant
Plant given number of trees of a specified type

gsVehicleAddDamage
Adds a given amount to current damage amount

gsVehicleAddDirt
Adds a given amount to current dirt amount

gsVehicleAddWear
Adds a given amount to current wear amount

gsVehicleAddWetness
Adds a given amount to current wetness amount

gsVehicleAnalyze
Analyze vehicle

gsVehicleBottomArmSetWidth
Sets the width of the bottom arm to a certain category width

gsVehicleDebug
Toggles the vehicle debug values rendering

gsVehicleDebugAttacherJointConnections
Visualization of the connection hoses and power take offs per attacher joint

gsVehicleDebugCastShadow
Visualizes all shapes that cast shadows

gsVehicleDebugCylinderedUpdateDebug
Shows the name of each movingPart or movingTool that is updated

gsVehicleDebugDecalLayer
Visualizes all shapes with decal layer

gsVehicleDebugLOD
Enables vehicle LOD debug

gsVehicleDebugLightIESProfiles
Enables and disables IES profiles on the light source (only the automatically assigned profiles)

gsVehicleDebugMaterial
Visualizes all shapes that got the given material template assigned

gsVehicleDebugMergeGroups
Visualizes all merge groups

gsVehicleDebugPassengerSeats
Enables debugging for passenger seat character targets

gsVehicleDebugPowerTakeOffs
Spawns all power take offs in front of the player

gsVehicleDebugSharedLights
Spawns all shared lights in front of the player

gsVehicleDebugToggleWheelDisplacement
Toggles the interaction of the wheels with the displacement

gsVehicleDebugTopLights
Toggles between top and bottom lights

gsVehicleDebugWetness
Visualizes the wetness masking of the vehicle

gsVehicleDebugWheelEffects
Enabled the wheel effects all the time

gsVehicleExportScenegraph
Exports the vehicle scenegraph to a xml file

gsVehicleFuelSet
Sets the vehicle fuel level

gsVehicleLoadAll
Load all vehicles

gsVehicleOperatingTimeSet
Sets the vehicle operating time

gsVehicleRecordAnimation
Turns on the state recording for the given animationName

gsVehicleRecordState
Starts and stops vehicle state recording

gsVehicleReload
Reloads currently entered vehicle or vehicles within a range when second radius parameter is given

gsVehicleSaleSystemRefresh
Generate new set of sale items

gsVehicleShowDistance
Shows the distance between vehicle and cam

gsVehicleTemperatureSet
Sets the vehicle motor temperature

gsVineSystemPrintCellMapping
Print the current cellmapping

gsVineSystemSetGrowthState
Sets vineyard growthstate

gsVineSystemToggleDebug
Toggles debug view

gsVineSystemUpdateVisuals
Updates the visuals

gsWeatherAdd
Adds a weather object by type

gsWeatherDebug
Toggles weather debug

gsWeatherReload
Reloads weather data

gsWeatherSet
Sets a weather object by type

gsWeatherSetClouds
Sets cloud data

gsWeatherSetDebugWind
Sets wind data

gsWeatherSetFog
Sets fog values

gsWeatherToggleRandomWindWaving
Toggles waving of random wind

gsWeatherTwisterSpawn
Adds a twister at current position in current direction

gsWeedSystemAddDelta
Add weed delta to field

gsWeedSystemSetState
Set weed state to field

gsWildlifeDespawnAll
Despawns all current instances

gsWildlifeForceSpawnAtLookAt
Forces an instance of the given species to spawn at the position the player is looking at

gsWildlifeSetDisplayedSpecies
Sets the species whose spawn chance is shown on the debug minimap to the species with the given name

gsWildlifeSetMaximumBudget
Sets the maximum budget of the wildlife manager, determining how many total instances can be spawned

gsWildlifeSpawnFlyingInstance
Spawns the given number of flying instances that travel over the player

gsWildlifeToggleAI
Toggles instance AI on/off (does not work for companions, i.e. deer)

gsWildlifeToggleDebugView
Toggles the debug view for the wildlife system

gsWildlifeToggleDespawning
Toggles despawning on/off

gsWildlifeToggleRandomPositionDisplay
Toggles random positions being shown in the debug view every frame, for debugging spawn positions

gsWildlifeToggleSpawning
Toggles spawning on/off

gsWiperStateSet
Sets the given wiper state for all vehicles

gsWorldAttributesToggleDebugView
Toggles the debug view for the local world attributes

gsXMLGenerateSchemas
Generates xml schemas

listEntities
Print detailed entity list

listResources
Print detailed resource list

parallelRenderingAndPhysics
Enable parallel rendering and physics

q
Quits application

quit
Quits application

qws
Quit without saving (to the main menu)

reloadAllTextures
Reload all textures

reloadAnimalConfiguration
Reload configuration data for animals in husbandires

reloadColorGradingSettings
Reload Color Grading Settings

reloadResource
Reloads resource with given name (or matching given wildcard)

resetAllStatsPages


setAsymmetryFactor
Set Cornette Shank asymmetry factor [0..1]

setAtmosphereQuality
Atmosphere Quality

setBloomMagnitude
Sets bloom magnitude [0..1]

setBloomThreshold
Sets threshold for bloom mask computation

setBrightnessNits
Brightness nits of the scene

setCirrusCloudDensityScaling
Sets cirrus cloud coverage scaling factor

setCirrusCloudVelocity
Sets cirrus cloud velocity

setCloudBaseShapeScaling
Scales sampling position of base cloud shape texture

setCloudDensityScale
Sets cloud density scaling factor [0 1]

setCloudErosionScaling
Scales sampling position of cloud erode texture

setCloudNoiseVelocity
Sets Volumetric Noise Scroll-Velocity

setCloudPrecipitation
Sets cloud precipitation coefficient [0 1]

setCloudShadowsDensityScale
Sets multiplier of cloud density for the purpose of cloud shadows

setCloudShadowsQuality
Sets quality of cloud shadows

setCloudShadowsSizeScale
Sets scale of clouds for the purpose of cloud shadows

setCloudShadowsTransmittanceBoost
Sets boost of cloud shadow transmittance

setDLSSQuality
Set NVIDIA DLSS Quality

setDRSQuality
Set Dynamic Resolution Scale quality

setDRSTargetFps
Set target FPS for Dynamic Resolution Scale

setDirLightDepthBias
Set depth bias for the first directional light

setDirLightSlopeScaleDepthBias
Set slope-scaled depth bias for the first directional light

setDoFBlendWeights
X-fade distances d0, d1, d2

setDoFBlurArea
DOF Blur Area, top left(x,y) bottom right(x,y), x,y in [0 1]

setDoFFarCoC
Set DoF far CoC radius

setDoFNearCoC
Set DoF near CoC radius

setDoFParams
DOF parameters, nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist

setFSR30FrameGenerationDebugDraw
Enables AMD FSR 3.0 Frame Generation Debug Draw

setFSR30Frameinterpolation
Enables AMD FSR 3.0 Frame Interpolation

setFSR30Quality
Set AMD FSR 3.0 Quality

setFSRQuality
Set AMD FSR 1.0 Quality

setGroundFogGroundLevelDensity
Set Ground Fog ground level density [0..1]

setGroundFogMaxHeight
Set max Ground Fog height

setGroundFogWindVelocity
Set Ground Fog wind velocity

setHDRGamma
Set Post FX Hdr Gamma

setHeightFogGroundLevelDensity
Set height fog ground level density [0.00001..1]

setHeightFogMaxHeight
Set height fog height of [0..1500]

setHistogramLogLuminanceRange
Histogram Luminance Range [min max]

setMSAA
Set MSAA

setMaxNumSoftShadowSpotLights
Sets maximum number of allowed spot lights rendered with soft shadows

setMieScaling
Scale mie scattering coefficient [0.001..1000]

setMinMaxLuminanceAdaption
Luminance Adaption Range [min max]

setMoonSizeScale
Scales Moon disc size

setPCSSDepthBiasFactor
Set a factor which multiplies together with the regular depth bias when PCSS shadows are used

setPCSSMaxPenumbraSize
Set the maximums size in meters which penumbras in PCSS shadows are allowed to reach

setPostFxAA
Set Post Process Anti Aliasing

setSGSRQuality
Set SGSR Quality

setSSAOIntensity
Set SSAO intensity

setSSAOQuality
Set SSAO quality

setSSAORadius
Set world space radius size

setScreenSpaceReflectionsParameters
Set screen space reflections parameters

setScreenSpaceReflectionsQuality
Sets screen space reflections quality

setScreenSpaceReflectionsUpsamplingQuality
Sets screen space reflections upsampling quality

setScreenSpaceShadowsParameters
Sets screen space shadows parameters

setScreenSpaceShadowsQuality
Sets screen space shadows quality

setShadowCascadesAutoSplitParameter
Set auto split distances parameter for shadow map cascades of dir light 0

setShapeCullingClipDistanceThresholds
Set clip distance regions for shape culling optimization.

setSharpness
Adjusts image sharpening intensity with image upscaling techniques [1 2]

setSoftShadowsLightDistance
Set distance of the directional light used for soft shadowing

setSoftShadowsLightSize
Set area light size used for soft shadowing

setSunBrightnessScale
Scales Sun brightness

setSunSizeScale
Scales Sun disc size

setTextureStreamingBehavior
Set texture streaming behavior

setTextureStreamingPaused
Set texture streaming pause

setUseCloudCurlNoise
Toggles cloud curle noise used on/off

setValarPowerMode
Sets power mode in the VALAR algorithm ("low" switches to the low power version)

setVolumetricCloudVelocity
Sets Volumetric-Cloud Wind-Direction and -Velocity

setVolumetricFogQuality
Volumetric Fog Quality

setWetness
Set global wetness factor

setXeSSQuality
Set Intel XeSS Quality

showFps
Show frames per second

showNavMesh
Show navigation meshes

toggle8BitShadowBuffer
...

toggleShadowDenoising
Toggles shadow denoising on or off

toggleSoftShadows
Toggles soft shadows on or off

visualizeShadingRateImage
Visualizes the shading rate image.

vtEnableUpdate
Enable or disable virtual texture updates

vtLogIndexUpdates
Enable or disable logging of virtual texture index updates

vtRedrawAll
Redraw entire virtual texture

vtResetState
Reset virtual texture state

vtShowRegionUpdates
Enable or disable display of virtual texture region updates